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Clash of Clans is a freemium PVP strategy game published by Finnish Smartphone game development company Supercell.

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Ilkka Paananen, CEO & founder of Supercell, wanted lớn make games that had a longer shelf life than a few weeks, much lượt thích one of Paananen’s favourites, World of Warcraft. This was the company’s core focus when it was established in 2010.

Lasse Louhento and Lassay đắm Leppninen came up with the original concept of Clash of Clans, with an ayên to lớn make a strategy game that was easy to lớn use on thiết bị di động. At the time, many điện thoại developers saw strategy games as too complex for the limited control functionality on thiết bị di động.
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In keeping with his words, SuperCell added their own season pass in 2019 called the ‘Gold Pass’. On the first day alone, the phầm mềm was one of the highest grossing on both iOS và Android in 46 countries.

In less than week, it had increased player spending by 2.5X, with Clash of Clans players spending $3.9 million per day. The Gold Pass increased Clash of Clash revenue for 2019, the first time it had reported a revenue increase since 1014.

Clash of Clans may not be as popular as it was in the mid-2010s, but it is still one of the highest grossing games on iOS & Android. Supercell does not appear khổng lồ be finished with updates to the game, which may entice new gamers lớn try it out.

We have sầu collected data & statistics on Clash of Clans và Supercell. Read on below khổng lồ find out more.

Clash of Clans key statistics

Clash of Clans generated $722 million revenue in 2019, a 27 percent increase year-on-year và its first increase since 2014Clash of Clans accounts for 46 percent of Supercell’s total revenueIn 2016, Clash of Clans had an estimated 55 million active sầu players. Supercell has not updated figures sinceChinese technology conglomerate Tencent acquired a controlling stake in Supercell in 2019

Clash of Clans overview

Launch date2 August 2012
HQHelsinki, Finland
PeopleIlkka Paananen (CEO)
Business typeSubsidiary
Industrythiết bị di động games

Clash of Clans revenue

2014$1.6 billion
2015$1.8 billion
2016$1.1 billion
2017$0.7 billion
2018$0.5 billion
2019$0.7 billion

Source: Sensor Tower

Clash of Clans users

201429 million
201537 million
201655 million

Note: Supercell has not disclosed user figures since 2016, when it announced 100 million users on all four games 

Sources: Recode, Supercell 

Clash of Clans most popular countries (%)

YearPercentage of active daily participation
United States18.92

Source: Player Counter

Supercell funding (total)

2010$0.85 million
2011$12.8 million
2013$148 million

Source: Crunchbase

Clash of Clans FAQ

How much revenue has Clash of Clans generated since launch?

Clash of Clans has generated over $6.4 billion since it launched in 2012

How much did Tencent pay khổng lồ acquire Supercell?

Tencent paid $8.6 billion for a controlling interest in Supercell, which stands at 81.4 percent in 2021

How many times has Clash of Clans been downloaded?

Clash of Clans has been downloaded over 500 million times, one of only seven games lớn reach that mark